Monday, 30 November 2009

Maya!!! 10-11....Building Work

Okay...so I've had a bit of trouble actually organising myself between both the the tablet work, alongside the maya...probably because im so fussy and wrapped up in it, but besides that. I have been doing it, so here's the session of work just after 10...


Friday, 27 November 2009

Final Titus Groan Concepts

Okay....so I've finally reached the stage of completion, and to be honest I'm glad to see the back of it.....it just really seemed to drag out towards the end....so I can't wait to get my hands on some new material.., although it was a good learning curve, and i mean that in the best way possible it really was a good insight to using a graphics tablet for the first time, and i feel I've taken as much as I can from this particular unit, and although in the critque, I suffered a little grilling, with some of my images (to the point where my shortest piece was the most effective) I believe this was due to my inexperience with the medium, as well as lack of internet, explaining why my blog is lacking towards the end....

Though it knocked me back a bit again...... I got to push forward and take it in my stride.....

Anyway, here's the Final Images...

Hall Of Bright Carvings....













Room Of Roots...














Gomenghast















I can see how some of my images do appear to be quite flat, and convey a sense of 'Illustration', it just found it hard to break away from those sketches, especially with the transition into photoshop, but as time went on, I feel I began to progress my work, taking more confidence, as well as expressive use of tones....

Thursday, 26 November 2009

Room Of Roots

Okay.....so here's the basic Linear design for my interpreation of the Room Of Roots....as I said before, i decided to change some elements, by merging them more into the archecture...












I'll be adding more colour and texture as I go.....

Okay...so Im cuttin it a bit fine...but this is the stage I come to.......I'm really not feeling the coloured roots...but I just done know where to go from here...apart from the, i like where this is heading





Wednesday, 25 November 2009

MirrorMask 'Dave Mckean & Neil Gaiman'

MirrorMask….




It’s quite ironic to be honest, how I’ve finally come about to watch this film after so many years of attempting, and trying to find it on the internet, then actually forgetting it existed…and then again seeing the concept art book in my university’s library last year…to actually find it in my 12 year old sisters room yesterday haha, when she rented it from blockbusters, or all places….

This predominately British production is set within a modern day period, wherein our young, main character (who reminds me a lot of Farideh for some reason) lives within circus under the roof of her parents who run it, and it’s obvious after the first few scenes that she’s not happy with the ‘carnie-life’ she leads, in comparison to a ‘normal’ teenagers life…and without giving to much of the plot away, it’s this pretty much follows the basis of finding where your true home lies…and the appreciation of what you always had…






















It’s easy to see where the film draws inspiration from, with previous films like ‘The Wizard Of Oz’ and both ‘The Labyrinth’, and ‘Pan’s Labyrinth’ following the notion of escapism through sleep, opening doorways into dream-like worlds, and combining both realities, as well as the focus surrounding a young, female character, who tends to be na├»ve, but strong-willed, and the journey of the finding your true self through these events. Although these films tend to follow the same generic values, this film slightly differs from the rest, as it touches upon sexual references, if you were to look deep enough, which could also be possibly noted at in others, but makes it appear more obviously…as well as this, ‘MirrorMask comes across as lot more darker in comparison with other films, but in contrast to ‘Pan’s Labyrinth’ is somewhat lighter.





















However, the overall look of this piece completely separates this film from the rest, with it’s heavy, artistic, and stylised use of CGI, almost along the lines of Photo-Manipulation, but with moving images, comes across as quite bizarre at first, but works, and makes the film that more interesting, with it’s quirky, mythical characters, that don’t quite reach anatomical sense, as though snatched from a child’s imagination, the surreal landscapes, smothered in a sepia-tones sky, which gives the that much more a rich edge, and that goes without commenting on the soundtrack, which highlights the feeling of the film to a higher level, alongside this, the narrative for the film plays on the classic notions of ‘Light and Darkness’ but executes these in more effective way, by adding more sides to the two faced element.



I say this every time, but especially this time, for those who are interested in a great classic story, told in a different light, and unique use of highly stylised CGI, this is a must watch….also, on the DVD, there’s a containing artwork from the team, as well as a Q & A session with the team, which is a great insight to the industry

Hall Of Bright Carvings....

Okay...havent poseted in a while....due to huge amounts of work and essay writing, as well as a combo of no f*ckin interent...which is never good....

But anywho, here's the basic setup for my Hall Of Bright Carvings...













I decided to go for a a more intresting and definitive view, and combine some of the sculptures into the actual archtecture(Shark and Head), as wel as some added elements on my behalf to give the hall more life...

Took me a while to get an accurate view, I did draw up a sketch of it prior, and then looking at thte sketch drew into photoshop by hand....which was probably the long way, but a good practise att drawin on a tablet....I focused on a linear, as opposed to a full block painted approach, just because Im still learning, and this was the easiest approach for me

I'll upload the steps the completion as I go....

Okay.so here's the colouring base of been goin for, i wanted to portray the drakness of the room, and highlight the minscule amount of light comin in from the scene....












Okay...so I think i've kinda reach a middle ground here....


Monday, 16 November 2009

Edward Scissorhands 'Tim Burton'


Some would say this is one of Tim Burton's landmarks films, and I personally would have to agree, because there's just so much going on in this film that just makes it feel so magical, and with it's amazing use of theatrical, orchestrated music with thanks to 'Danny Elfman', that could make anyones hair stand on-end, simply becuase its so emotional and heartfelt. It's easy to say Tim Burton put alot of himself into this peice, from a personal aspect...this truly is a unique fairytale on the darkside

With the begining sequences depicting Edwards orgin through the quirky machinery, alot of Tim Burton's earlier darker styles can be seen, and are quite reminscent of it's predecessors, and are quick to set the mood, such as 'A Nightmare Before Christmas', as well as his newest addition '9' with the oddly shaped characterisations, which hastily moves to a scenery which completly juxtaposes this, as thought a completely different world altogether; a surban, american town, entirely toned in pastel, almost humorous as it does slightly 'over-exxagerate' the classic, captialistic american lifestyle, which is also highly portrayed through the charcters that reside there...living there almost perfect lives...which could perhaps portray Burton's 'suffocation' or 'isolation' from this, with Edward being his Avatar...

It's almost as if this tiny little society was born out of the ideology of 1950's dream households, with artists such as 'Norman Rockwell' portraying how american life at that time thought it should have been, with the obident wife, and perfect kids, jobs/buisness etc..completely overwhelmed in consumerism...which is almost a slap in the face to his hometown in Burbank, California...











Or other generic Prints/Illustration's depicting simmlar conventions, to which people of our generation find undoubtly amusing, but then was quite a serious portrayal...


Which also reminded me again of a music video which I saw to a band a few years ago, which uses a simmilar theme, twists it entirely into somthing creepy...

















Alongside the settings of the two worlds, wherein the characters reside, it's clear to see that there are scenes that convey certain aspects of Burton's past, for example, when they finally meet it's quite a dark moment, when Edward is in the attic, emeresed in the omnious dark, alone and isolated, until Peggy Boggs finds him, and brings him home, as thought taking an element from one world to another...he simply doesn't fit into his surroundings...almost a social outcast...as well as when Edward leaves the ploice staion, and pshychiatrist describes him as a highly imanginative character, living in his own world,....which seems like a realistic interpretation of Burton...








With Johnny Depp playing the role of Edward, it's easy to say he gave an amazing perfomance in portraying his innocence and sadness, and in some senses almost cuteness, and as well as studying from silent films with actors such as Charlie Chaplin, he created the sense of sympathy without dialogue with perfection...within the shell of Burton (both visually and emotionally) challanging the other characterizations of his life, for example, with have the over-caring mother, the pushy, chummy father,who thinks buisness = success, (a very confromative element) which are mostly generic visions of realstic fammilies, but through the eyes of edward, it's clear these were quite problematic in his household...contrasting against the 'happy family' invison of suburban america...then we have the other elements, such as the bully (jock) who's common to anyone growing up but most intrestly seems to be the basis from 80's, in comparison to the 50's,(giving insight to Burton's teenage years), then the sexual intrest, Vincent Price, who clearly was an inpiration to him from a young age, act's as his 'surrogate father' and finally which Kim Boggs, who acts as the key motor in driving the story foward...the love intrest...caught up in a romantic fairytale with a gothcial twist,...

The ending itself, although it leads along the lines of traditional 'Fairytale' endings, it's actually surprisng that it didn't end the conventional way, which perhaps is what makes the film itself feel all that more heartfelt, with the final farewell, there's so much emotion packed into that scene....you can almost feel it....sybolically telling us somtimes we can destroy the things we love.......so we let them go...


Friday, 13 November 2009

Room Of Roots Photoshop Concept/Perception Development

So here's beginning of the concept I had for the room of roots into photoshop, but only the basic layout of the room... simply because I didn't see much point in go full steam ahead without some feedback, so managed to get some through the tablet class from Phil..












I thought it worked well as a central piece, in comparison to perhaps a off center, but i didn't realise there were ways taking this concept further by mixing the two together, which is something I plan to do now...


So after creating a few different perspectives, I found some really effective ones....but out of all of them, I feel the bottom two are the better ones, perhaps becuase there simmilar, but also there's a nice distance there, and allows room for development of depth, without missing detail..

Room Of Roots Sketch's

I decided to leave the Hall Of Bright Carvings for a while, just so I can get a fresh view for when I go back, felt slightly suffocated....But with this particular scene, it feels alot more free to interpret, as well as add creativity...wether it was Phil's comments on my last room, or the nature of this room, I've began lookin at this whole project in a new light....by treating the scenes more Biological, in comparison to the
an empty shell with stuff...

I took some elements from the book, and changed to them to make the image more effective, for example, the window and the steps at the edge of the room, I made to look as the the tree roots itself have torn there way through the room after time...for a more natural look, as it's more uncontrolled....

I started using Negative space as a darker tone to higlight the objects in an area, which i found quite effecitve seeing as this was quite a confusing picture with the branches everywhere

Side Steps/Branches




Steps Front

Trunk Root


Trunk Platform


Final Sketch...


With the window itself, making it more into a doorway, with the steps escalating towards it, I wanted again to make it seem more life-like, an 'imperfect' and to carry off the look of the roots bursting through the room, I made it look like the brick-work was falling away, with the branches seeping through, perhaps moss growing inbetween the edges would make it look more effective...along with the branches which in the Excerpt cover the room entirely, this I feel wouldn't be as effective in mine....so with the inspiration of H.R Giger...I want to intergrate the branches and roots into the architechure...to make the room more distnict, aswell as having extruding branches covering some of the view..



I'm quite pleased with the genreal concept of the way it looks, and feel that even thought it's a central peice, it still works...but challanging this could be my next step..


Andrew Jones

I'm really loving this guys style....thanks to Ethan and Jolanta for pointing him out...well his name anyway lol...
Saw the one just below in one of my magazines, but forgot his name.....but anyway, his sytle and texturing just blew me away..




Thursday, 12 November 2009

.....Soooo...Again? New Sketch Hall Of Bright Carvings

So after the feedback, must admiit, felt a little disheartned, but powered through it...

Taking in what was said, I can totally see where Phil was coming from.....even thought it's incomplete...and I spent F***n ages trying to make it look realsitic, maybe that's where I was going wrong, the fact it looked, real, as oppsosed to artistic...so also takin on Simon's word, I refered back to some earlier images from Ian Miller...

So from there on I deciced to try some more intresting angles...



















I added some more detail in here aswell....

Thoughts?

Tuesday, 10 November 2009

Essay?!?!?

Ok...so im not entirely sure what my questions going to be exactly, only that it will focus on the concept art of the game 'Prince of Perisa'....as well as how the artwork has been reproduced within the confines of the game world....and how effective it's portrayed (mostly through the use of Cel-Shading)....but not to sure where to go from there...so feedback is welcome....

Here's a few images on the material:























Hall Of Bright Carvings 'Development' Concept

Ok....so I kinda got a bit stuck at first, seeing as im new to drawing with a tablet, was trying to get to grips with the brushes etc...











Then I had some trouble with actually smoothing the set out, kinda frustratiing, but managed to find a decent brush that alloud me to build up shading, as opposed to block....so come to this












I'm going to start puttin some colour in next, but I've now got the inital design down...

Excerpt 1....Hall Of Bright Carvings Sketch Concepts

Finally, here's some of the concept sketch's I had going on...ive had a quite a bit of internet trouble atm, so it's takin a chunk out of my time to actually upload stuff...



























I actually found it quite difficult with this Excerpt, because there was so much detail to it, I felt like I was missing some out, so I tried out different angles and focul points./...but then I still felt the same, Unitl I got this one...
















It just seemed to make more sense, and even though it is a basic outline, once the details in there, along with colouring an lighting, hopefully it'll bring it to life..

Alien 'Ridley Scott'

Now…..if you’ve been reading my blog, you’ll probably no I’ve got quite a passion for H.R Giger’s work, and after watching ‘Alien’ at a young age, this probably might have something to do with it, but I’m going to try and retain myself on this one and just talk about some of the main elements, as opposed to a stupidly long essay…

















As one of the first most recognised films to use an actual artist to help with the concept behind a film, as well as other concept artists, breathing in to it a more stylised and artistic approach to a generic horror film, it’s easy to say this immediately changed the direction it otherwise would have headed in…
With the film challenging how we today perceive film and easily disconnect our self’s from it because of that, it enters a more ‘life-like’ approach, for example when the characters lines overlay one another, in comparison to the monotonous gap between each characters dialogue…as well as this the set itself, even though it’s made to represent how the future may look, it still feels incredibly contemporary, for instance, although the set is in space, it has a very industrial, oil rig type feel to it, with the dark, murky colours, and the chunky machinery that can be seen today, this in itself portrays that sense of realism, juxtaposing other films/series with the same context, i.e. Star Trek, with it’s pastel colouring, and high-tech lighting and cleanliness…














Within the first 5 minutes of this film, it’s easy to see that the director pays attention to detail, with the amazing amount of prop work you just wouldn’t find as much in today’s industry with advancements in CG…and it’s interesting to see the comparison of Ron Cobb’s Nostromo’s , to H.R Giger’s Spacecraft, which completely disconnect from one another, as though two separate worlds, as the introduction of Giger’s ‘Freudian’ aesthetics take over, beginning with the phallic, skin-toned exterior, contrasting against it’s dark, sleek, sexual interior, that closely resembles skeletal elements, at the centre the dubbed ‘Space Jockey’ the phallic machinery direction towards the corpses face, as though about to enter, even towards the end with the whole aspect of Ripley in her under wear, which caused a mini uproar to the whole portrayal of her strong character, giving in to the want of man, as well as other elements, for instance, there are a lot of wonderful shots of open doorways, with a certain character standing in a certain way, which has been known to give off similar sexual connotations…


















That aside, the special effect’s in this film, as well as most of the franchise are great, with it’s use of Animatronics, the big, robust figures, it still feels contemporary, and in my honest opinion, I believe it’s because they aren’t digitally produced, that they have ’dated’ with time and technology , which just goes to show that perhaps ‘subtlety ’ isn’t always key for example the classic ‘Chest-Bursting‘ scene, that is still, and probably well be for years to come a horrific but landmark convention…With the colour aspect of the film, I must say I fell in love with the murky, stained dripping oil effect, it relays an effect of life, and how imperfect things are…as well as the whole, ‘Good = White, Bad = Black, which can be seen at the end with the stand of between Ripley in here Astrosuit, and the Alien, which is quite a generic use of colour, but again, it works…Along with the use of lighting, which creates a great sense of suspense, the strong use of silhouetting, this in itself contributes to capturing the horror of the film, for instance, the first killing on the ship, the whole scene just looked ominous(but also quite pleasing) because of this, as well as the final chase scene, when Ripley runs into the Alien in the corridor, with the flickering light on her face, along with the short bursts of smoke, truly terrifying…














On a last note, the film itself to me, is the stuff of legend, and is a must watch…..Do it..

Monday, 9 November 2009

Night Of The Hunter 'Charles Laughton'

For the last few films, I've felt pretty skeptical, perhaps it's the black and white genre that's making me judgmentental, but I must admit I've been pleasently surprised with them, and 'Night Of The Hunter' isn't any different...with a huge fan following it was easy to see that this was an instant classic















With the begining sequence starting with a blurred, dreamlike monologue the film itself came across to me as a very theatrical peice that could instantly be adapted to a theatre, for instance, the charcters seem to have a tendancy too look off into the distance and talk...as if to an actual audience...

Other aspects of the film that portray the theatrical senses are the scenery, which has a manufactured aspect, i.e from cardboard almost, and a strong use of silhouette's and props, defining the area and it's surrounding... another aspect would be the constant music and sound effects,...which crosses between diagetic, to non-diagetic a theme commonly used in theatre...

One scene in particular that stuck out in particular was the whole chase scence where the preacher was searching for the two children, especially the point when they take shelter in the barn, and along the horizon the precher is in sight, felt to me as a really surreal moment, witht the strong contrast of light and dark, as well as sepia tone light in the background, seemed to differ from reality slightly, and capture a real suspensful atmosphere in comparison to some of the film which seemed quite comical to us, as an audience of a different time period, but at the time was quite contextual, i.e, the village that was easily turned into a preaching, lord loving haven, as well as the fast paced begining, with the whole marriage aspect...which was quickly manipulated by the 'preacher' himself

These are some of the scene's that I felt had a great sense of dark and light...
















































All in all this film to me seemed to make more sense as a theatre production, as opposed to a film, but either way it does a great job a catching suspense through both the characters, and the lighting...